Time to talk about the newest edition to the Call of Duty franchise, Call of Duty: Infinite Warfare!
I’m really excited to get this game for the holidays as a gift for someone, realize that I want it for myself, open the gift back up and take the game for myself, finally wrapping another gift instead, like a coffee mug or a dragon theme wall clock for the person I got the game for in the first place! Gotta love the holidays!

Call of Duty games have grown to have a set package of 3 totally different gaming experiences that are totally unique to each other. You’ve got your campaign, multiplayer and zombies.

I honestly didn’t expect to be spending a lot of time talking about the campaign mode. Although the campaign is traditionally the biggest part of a game, Call of Duty’s multiplayer and zombies have really grown to be just important. In many cases they have overshadowed the campaign in past Call of Duty games. Infinite Warfare although, has a campaign that’s a lot more fleshed out and brings a lot more to the table it seems. It has the kind of war simulation gameplay that you would expect, but it fully embraces the sci-fi feel that Call of Duty games have been moving closer to. Much of the game has moved off the ground and into space, other planets, and moons. The main antagonist is based off of the red planet, Mars. The characters are also given more life and give you more of a sense that you know the people who are fighting alongside you. The campaign also strays away from being completely linear. Instead of moving from one mission to the next, you now have a number of side quests that present themselves as the story progresses. This gives more freedom for the player to either delve into the universe of the game and get more of a feel for the futuristic landscape, or simply gun for the end. These along with other new editions like dogfights and being able to move around and socialize between missions, they are all fresh and fun new editions to the campaign mode and finally something that is fresh and new!

Call of Duty: Infinite Warfare

The multiplayer mode builds the foundation, but the real deciding factor about what makes a multiplayer fun is the community. I expect this to have just as many full rounds of Call of Duty: Infinite Warfare players stalking the new maps trying to best each other for kills. Many of the things that you expect from multiplayer returns along with a new arsenal of weapons and gear. This time around you will have a choice of different “rigs” that each have a set of unique weapon and ability options to suit your play style. The developers made maps that were new environments people wouldn’t expect and an emphasis on creating more close combat situations for players. A noticeable difference is the extensive collection of new and different grenades. There’s gravity grenades, seeking grenades, variations of frag grenades, and more. This may create a new element to the multiplayer experience as players may find new ways of exploiting these new explosives. Once again, the multiplayer mode has lots to keep the online competition alive and furious.

Nothing quite compares to trying stay alive in a zombie apocalypse. You are doomed from the very start. The only glory you can hope for, is to see just how numerous and ravenous the zombies have to get, before they can finally take you down. This installment looks like so much fun! It looks like there is only the one map so far, Zombies in Spaceland. The story offers a good set up that they can recycle and give you many different original maps with this cast of characters, which has among others, Seth Green (Family Guy, Robot Chicken), Paul Reubens (Pee Wee Herman) and the legendary David “Don’t Hassle the Hoff” Hasselhoff! (T.V.’s Baywatch, Kung Fury) The setting is an 80’s amusement park – and a dangerous one at that! It seems that all the rides are traps of some sort, the zombies themselves are right out of a disco, and all the while you have DJ Hasselhoff in your corner, playing you your favorite 80’s tunes and if you’re lucky, getting into the mix and killing them zoms’ right with you (although, it sounds like he’s kind of a noob…). The perks seem to be plentiful and more complex in this installment. There’s the usual perks, although renamed for this installment, each giving a player various advantages, there are also cards and buildables that can help you along if you can find the time to fiddle with them between running from or bullet spraying hordes of the undead.

Call of Duty: Infinite Warfare promises to be a fun pick for the holidays, I can see myself playing it with family, 2 TVs side by side with 4 of us playing on system link, and a nice cup of cocoa…